post craft

Questions to the panel...

What do we understand the term 'Post Craft' to mean - is there such a thing?

Do digital technologies and the internet make it more viable to be a professional maker? How does it make a difference to productivity and the market?

With the rise of online communities and the culture of tutorials - on blogs and sites likes Instructables - can anyone learn anything, and if so is that a good thing?

What does digital technology and the web allow us to do with craft that wasn't possible before?

How does the web support the rise of cottage industries?

Questions from the floor...

What does the panel see as the difference between craft and trade?

If participatory tinkering and technical making, like Andy Huntington's work, isn't income generating, is it possible to generate income from the 'spectacle' of the event or process of the participating itself as an alternative?